# Grizzly Ridge: asset credits

The HD pack (`hd1/`) is assembled by `grizzly-ridge-tools/pack/build-pack.py` from files other Yuzool games ship (already encoded
by yz-hd-tools), plus our bear. Each of those packs has its own CREDITS.md. The sources are listed here too. The last column says which
game's pack each file was copied from.

| Asset | Used for | Author(s) | Source | Licence | Copied from |
|---|---|---|---|---|---|
| MakeHuman 1.1 system assets and MPFB2 data | the hiker (Lure Lake's angler, re-dressed) | MakeHuman Community | makehumancommunity.org, github.com/makehumancommunity/mpfb2 | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Fabric 077, Fabric 039, Rubber 004 | the hiker's clothes, the pack | ambientCG (Lennart Demes) | ambientcg.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Grass 004, Ground 054, Ground 080, Ground 106, Gravel 023, Rock 030, Snow 004 | terrain | ambientCG (Lennart Demes) | ambientcg.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Bark 007 | the clawed tree, sign posts | ambientCG (Lennart Demes) | ambientcg.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Fir Tree 01, Tree Small 02, Fern 02, Grass Medium 01 | forest (impostors) | Rob Tuytel, Rico Cilliers | polyhaven.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Dead Tree Trunk 02 | fallen logs (impostor) | Jenelle van Heerden, Rico Cilliers | polyhaven.com/a/dead_tree_trunk_02 | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Rock Moss Set 02, Namaqualand Boulder 02, Coast Rocks 01 | rocks | Kless Gyzen; Greg Zaal, Rico Cilliers; Rob Tuytel, Rico Cilliers | polyhaven.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Kloofendal 48d Partly Cloudy (Pure Sky) | sky and light | Greg Zaal, Jarod Guest | polyhaven.com | CC0 1.0 | `/lure-lake/assets/hd1/` |
| Pine Tree 01 | pines (impostor) | Rob Tuytel, Rico Cilliers | polyhaven.com/a/pine_tree_01 | CC0 1.0 | `/apex-rush/assets/hd1/` |
| Island Tree 03 | bushes (impostor) | Rob Tuytel, Rico Cilliers | polyhaven.com/a/island_tree_03 | CC0 1.0 | `/swell-rider/assets/hd1/` |
| idle, walk, jog clips | the hiker | Yuzool (keyframed with yz-hd-tools) | `yz-hd-tools/anim` | Yuzool | `/twelve-yards/assets/hd1/` |
| walk_b, guard_high, cross, jab, hit, knockdown_front, getup clips | the hiker | Yuzool, partly from the CMU Graphics Lab Motion Capture Database (mocap.cs.cmu.edu; created with funding from NSF EIA-0196217) | `ringside-tools` | free for any use; baked into clips, not resold as data | `/ringside/assets/hd2/` |
| pickup truck | the trailhead | Yuzool (procedural, `fare-frenzy-tools/models/build.mjs`) | | Yuzool | `/fare-frenzy/assets/hd1/` |

Made for Grizzly Ridge (no third-party assets): the light-look bear and its fur texture (`js/bear.js`), the bear sign, the trailhead
sign, all sound (synthesised in `js/audio.js`).

## The bear (`hd1/bear.glb`)
This work is based on "Realistic Animated Bear 3D Model"
(https://sketchfab.com/3d-models/realistic-animated-bear-3d-model-bffc3c87d2d148ff8533e1cc8a11c9f1) by WildMesh 3D
(https://sketchfab.com/WildMesh_3D), licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/).
Changes: 22 of its 81 clips kept, animation keys reduced, root motion removed at runtime, materials converted to metal-rough, colour
textures recompressed as JPEG; tinted and scaled for the black bear. Built by `grizzly-ridge-tools/bear/build.py` (the shared `yz-hd-tools/import/sketchfab.py`) from the download
(kept in `grizzly-ridge-tools/dl/`, gitignored). Credited on the title screen too.
