YuzoolRingside

First-person boxing. Real timing, three judges, one hard light.

Amateur to world champion. Free to the regional title.

Ringside

Ringside is a free first-person boxing game that runs in your browser. You see the fight through your own eyes: your taped wrists and gloves at the bottom of the screen, one opponent in front of you, the ropes, the crowd in the dark and one hard light over the ring. Every punch has a real wind-up, a moment it can land and a recovery when you are open, so timing and distance matter more than mashing.

Controls

ActionPhoneKeyboardGamepad
Jab, crossTap left, tap rightJ, KX, Y
Lead hook, rear hookSwipe sideways (left or right thumb)U, ILB, RB
UppercutsSwipe upN, MA, B
To the bodyStart the swipe downwardHold ShiftHold LT
Guard (head, body)Hold both thumbs (drag down for the body)Space (Shift+Space)RT (LT+RT)
Slip left, rightTilt, or the slip buttonsA, DLeft stick sideways
DuckDuck buttonSRight stick down
Step in, step outIn and Out buttonsW, XLeft stick up, down

How the fighting works

Straights reach furthest, hooks need you closer and uppercuts work best inside. A slip or duck that makes a punch miss opens a counter window where your next punches land harder. Slip the wrong way into a hook, or duck into an uppercut, and it hurts more. Holding a high guard blocks most head shots but leaves the body open; uppercuts split the guard and hooks wrap around it. Stamina is everything: throwing and missing tires you, body shots drain it fastest, and a tired fighter throws slower and guards worse.

Head and body damage are tracked separately. Enough clean shots and a fighter staggers, then goes down. The referee counts to ten; whether a fighter beats the count depends on the damage taken, stamina and chin. Three knockdowns in a round ends the fight, the referee steps in when a fighter is taking heavy, unanswered punishment, and a corner can retire a badly hurt fighter between rounds.

Opponents

Rookie, Pro and Champion change how fast the opponent reacts and how well it reads your habits, never how hard it hits.

Career and training camp

Create a fighter (name, nickname, orthodox or southpaw, weight class and look) and take them from three amateur bouts to the pro ranks, up the regional rankings and into a twelve-round regional title fight. A generated roster of named opponents, each with a record, a style and a nickname, fills the rankings; lose to one and he gets a rematch clause and a rivalry. Before every fight you pick sessions for training camp: pads with your coach calling the combos, the heavy bag, the speed bag, sparring and roadwork. Good sessions raise your stats, and age catches up with everyone in the end.

Title fights are championship nights: a walkout with the announcer, your robe and the crowd rising, twelve rounds, the judges' cards read out and a belt ceremony. Your knockdowns, knockouts and best flurries are saved to the replay theatre.

Everything up to the regional title is free. Ringside Pro ($3.99, one time) adds the national and world title runs and their championship nights, the featherweight, lightweight and heavyweight classes, twelve-round Quick Fights and replay clip export.

Scoring

Three judges score every round on the 10-point must system, weighing clean punches, power shots, damage, ring generalship and defence. Each judge sees the fight a little differently, so split decisions happen. A knockdown usually makes it a 10-8 round. Fights end by knockout, technical knockout, the corner retiring a fighter, or a unanimous, majority or split decision.

Questions

Is Ringside free?

Yes. Quick fights, a career up to the regional title, training camp, fitness boxing and the daily fight are free, with no sign-up and no ads. Ringside Pro ($3.99, one time) adds the national and world title runs, twelve-round Quick Fights, three more weight classes and replay clip export.

Does it work on a phone?

Yes. It is built for phones first, with thumb gestures, tilt to slip and a short rounds option. If it runs slowly, set Graphics to Low in the pause menu; the game also lowers its resolution by itself when needed.

Where do the sounds come from?

The punches, bell and crowd are made live in your browser, and the announcer and your corner use your device's speech voice. No audio files are downloaded.