Aim Trainer
Targets appear one at a time. Tap or click each as fast as you can. 20 targets; your score is the average time per target.
What it measures
Aim combines reaction time with a fast, accurate movement. How long a pointing movement takes depends on how far you move and how small the target is, a relationship known as Fitts's law (Fitts, 1954), which is why smaller targets at higher levels slow you down even when you're quick.
Tips
- Move in one smooth motion rather than creeping up on the target.
- Rest your eyes in the middle so the next target is closer.
- Accuracy counts: a missed tap shows in your accuracy.
How to play
- A target pops up somewhere on the screen.
- Tap it as fast as you can, and the next one appears.
- Twenty targets. Missed taps lower your accuracy.
Scoring and levels
It's one go. Your score is your average time in milliseconds (lower is better), and a good result moves you up a level for next time. Every game shows a short demo before you start, and your last ten scores are on the result screen.
In everyday life
Fast, accurate pointing matters for everything from clicking a small button to playing games and sports. Fitts's law is also why designers make the buttons you use most both big and close.
Questions
Does it work with a mouse and a touchscreen?
Yes, both.
Do the targets get smaller?
Yes, as you level up, but never smaller than a comfortable tap size.
Related
Brain tests
Brain games by topic
Guides
Sources
- Fitts, P. M. (1954). The information capacity of the human motor system. Journal of Experimental Psychology, 47(6). doi.org/10.1037/h0055392
Brainbay is for practice and fun. Your scores show how you do at these games; they don't measure IQ or diagnose anything.