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Minesweeper guide

Minesweeper patterns: the shapes to know by sight

A Minesweeper pattern is a group of numbers you can read at a glance instead of working out square by square. The ones that matter most are 1-1 (the third square is safe), 1-2 (the far square is a mine), 1-2-1 (mines under the 1s) and 1-2-2-1 (mines under the 2s), plus reduction: subtract the mines you have already flagged and a 2-3-2 becomes a 1-2-1.

Updated · 7 min read

How to read the pictures

Each picture shows only the squares that matter. Raised teal squares are unopened. A green ring means the square is proved safe, a red ring means it is proved to be a mine, and a yellow flag is a mine you have already flagged. Flat squares with a faint dot are open squares whose own numbers don't matter for this pattern. The edges of a picture are the edges of the board unless a dot square closes them off.

If you are new to the game, start with how to play Minesweeper, which explains the numbers, flags and chording. This page is the reference you come back to: every shape, why it works, and how to spot it quickly.

Why patterns work

Almost every pattern is one idea used again and again. Take two numbers that touch some of the same squares. If one number's mines must all sit in the squares they share, the other number's remaining squares can be settled: safe if it has no mines left to place, mines if it needs exactly as many as it has squares left. Patterns are simply the shapes where that idea pays off so often that it is quicker to recognise them than to reason them out.

That matters because it means you never have to memorise a pattern you don't understand. If a shape looks almost like one below but not quite, fall back on the idea: which squares do these two numbers share, and how many mines can each of them still take?

1-1: the third square is safe

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The first 1 sees two squares, the second sees the same two and one more. The one more is safe.

Two 1s side by side, where the first one sits against the edge of the board (or against open squares). The first 1 has only two unopened squares, so its mine is one of those two. The second 1 touches both of them too, so its single mine is already accounted for, and its third square is safe.

The 1-1 is the pattern you will use most. It shows up along every straight edge of an opening. Read it from the end that is blocked: the edge of the board, a flag that already satisfies the number, or a column of open squares.

1-2: the far square is a mine

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The 2 can take at most one mine from the squares it shares with the 1, so its own extra square must be a mine.

A 1 next to a 2 along a straight edge. The 2 needs two mines among its three squares. At most one of them can be in the two squares it shares with the 1, so the square only the 2 touches is a mine. Turn it round and you also learn that the 1's mine is in the shared pair, so the square only the 1 touches is safe.

The 1-2 is the 1-1 with a twist: instead of finding a safe square on the far side, you find a mine. Many players learn it as "a 1-2 points at a mine".

1-2-1: mines under the 1s

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Read 1-2 from the left and from the right: two mines, both found, and every other square in the row is safe.

A 2 with a 1 on each side along a straight row of unopened squares. From the left, the 1 and the 2 form a 1-2, so the square above the right-hand 1 is a mine. From the right, the same thing shows the square above the left-hand 1 is a mine. That is both of the 2's mines, so the square above the 2 is safe, and so are the squares beyond each 1, because each 1 now has its mine.

1-2-2-1: mines under the 2s

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Each end makes a 1-2 pointing inwards, so the mines sit above the two 2s.

Two 2s between two 1s. Each 1-2 at the ends points at the square above the next 2 along, so the mines are above both 2s. Everything else in that row is safe. People often mix this up with 1-2-1; the quick way to remember it is that the mines always sit above the numbers one step in from each end.

Reduction: subtract the flags

Most patterns in a real game don't look like the clean versions above, because some numbers already have a mine flagged beside them. The trick is to subtract the mines you already know. A 3 with one flag next to it behaves exactly like a 2; a 2 with one flag behaves like a 1. Do that for every number in a row and the familiar patterns appear.

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Left: the flag touches all three numbers, so 2-3-2 is really 1-2-1. Right: the flag touches both numbers, so 2-3 is really 1-2.

Worked example

On the left, the flagged mine sits under the 3, where it touches the 2, the 3 and the other 2. Take one off each: 2-3-2 becomes 1-2-1. So the squares above the outer numbers are mines and the squares above the 3 and at both ends are safe. Without reduction this row looks like a puzzle; with it, it is the most familiar pattern in the game.

Flag the ones you useReduction is much easier when the mines you rely on are flagged. If you play without flags for speed, do it only once you can subtract in your head reliably.

Chains round corners

Corners of an opening look awkward because the numbers there touch squares on two sides. The way through is to find one pattern on a straight side first and let it set off the next.

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1-2 along the top finds the mine on the right and puts the corner 1's mine in the top pair. That makes the three squares down the left safe, and the lower 1 then has only one square left: a mine.

Here the top row is a 1-2, so the top-right square is a mine and the corner 1's mine is in the two squares it shares with the 2. That 1 has nothing left for the squares down its left side, so they are all safe. The 1 below it touches two of those safe squares and one more, so that last square must be its mine. Two squares in the top row are still undecided; the next number you open will settle them.

That is how most of a real board goes: not one big deduction but a chain of small ones, each unlocking the next. If you are stuck at a corner, look along each straight side for a 1-1 or a 1-2 before anything else.

The shapes no pattern solves

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Both 1s touch the same two squares and nothing else: one mine, two places, no way to tell.

Some shapes cannot be settled by any reasoning about the numbers. The commonest is two unopened squares at the edge of the board, both touched by the same numbers and nothing else, with one mine between them. Another is a two-by-two block of unopened squares in a corner with two mines on a diagonal. On a fully random board you will meet these, and the only ways forward are the mine counter (if it says how many mines are left, that can settle it near the end) or a guess.

Recognising these early saves time: if a 50-50 is truly forced, take it as soon as you see it rather than clearing the rest of the board first. Or play no-guess Minesweeper, where every board has been checked so that shapes like this never decide the game.

Cheat sheet

Minesweeper patterns at a glance (along a straight edge)
NumbersWhat it tells youRead it as
1-1 from an edgeThe third square along is safeThe first 1's mine is shared
1-2The square past the 2 is a mine; the square before the 1 is safeThe 2 needs one more than the 1 can give
1-2-1Mines above the 1s; above the 2 is safeTwo 1-2s pointing outwards
1-2-2-1Mines above the 2s; above the 1s is safeTwo 1-2s pointing inwards
2-3-2 with a flag under the 3Same as 1-2-1Subtract the flag from each number
Any number with all its mines flaggedEvery other square round it is safeChord it: one click opens them all
Two squares, one mine, same numbersNothing: a 50-50Count mines, or guess early

How to spot patterns faster

  • Scan edges, not middles. Patterns live on the boundary between open and unopened squares. Follow it like a coastline.
  • Look for 1s first. A 1 with only two unopened squares is the start of most 1-1s and 1-2s.
  • Reduce as you go. Each time you flag a mine, glance at the numbers round it and subtract.
  • Finish a region before moving on. A pattern often opens squares that create the next pattern right beside it.
  • Use a hint to learn, not to skip. In Yuzool's Minesweeper a hint rings the numbers it used and says in a sentence why the square follows, so you see the pattern being applied on your own board.

Questions

What is the 1-2-1 pattern in Minesweeper?

Three numbers 1, 2, 1 in a row along a straight edge of unopened squares. The mines are the squares beside the two 1s, and the square beside the 2 is safe. It is two 1-2 patterns read from opposite ends.

What is the difference between 1-2-1 and 1-2-2-1?

In 1-2-1 the mines sit beside the 1s; in 1-2-2-1 they sit beside the two 2s. In both cases every other square along that row is safe.

What does reduction mean in Minesweeper?

Subtracting the mines you have already found from the numbers next to them. A 3 beside one flag works like a 2, so a 2-3-2 row with a flag touching all three is really a 1-2-1.

Can every Minesweeper position be solved with patterns?

No. On a random board some positions, such as two squares sharing one mine at the edge, cannot be settled by any logic. No-guess boards, the default in Yuzool's Minesweeper, are checked so that logic always finds a next step.

How do I get better at seeing patterns?

Play Beginner and Intermediate boards and name each step to yourself before you click. When you are stuck, a hint shows which two numbers settle the next square, which trains your eye faster than guessing.